When Zynga stopped cross-promoting their synchronous poker game, it signalled that asynchronous game play may be the better long-term game mechanic for the Facebook platform. I look at the stages of Zynga’s social game development and how the fast growing audience has responded to earlier games. I also see a growing disconnect, where games are pushing the boundaries of users social bonds, subtly coercing users to befriend strangers to unlock new items and levels and wonder if a better filtering mechanism could help the growth of both Facebook, game developers and users.

