Eric von Coelln digs into the numbers behind social media, marketing, casual games and more.
EVCin on Facebook

PetVille Ends Cross-Promotion of Zynga Poker – Are Synchronous Games Dead?

When Zynga stopped cross-promoting their synchronous poker game, it signalled that asynchronous game play may be the better long-term game mechanic for the Facebook platform. I look at the stages of Zynga’s social game development and how the fast growing audience has responded to earlier games. I also see a growing disconnect, where games are pushing the boundaries of users social bonds, subtly coercing users to befriend strangers to unlock new items and levels and wonder if a better filtering mechanism could help the growth of both Facebook, game developers and users.

Detailing How Facebook Users are Using – Or Not Using – Bookmarks

Even though there is a mad rush by developers to get users to bookmark their application on Facebook, there is little data at all on how users are using Bookmarks. Using a unscientific sampling, we find that few users are leveraging bookmarks in their current state and Facebook’s planned revamping of Bookmarks may be a way to revitalize this feature for both users and developers.

Call to Bookmark, Become a Fan Intensifies for Game Apps

The push by marketers to be “bookmarked” has been going on since the Favorites tab first showed up in web browsers. A bookmark on Facebook is the Holy Grail for an app developer: sitting in the footer of every Facebook page is the only way to be consistently “above the fold” and in the view [...]

More on the Sticky Factor: Measuring the Impact of Tactics on Engagement

One of the more interesting applications of the Social Game “sticky factor” that I introduced last week is the ability to look at the life cycle of some of the most popular games and identify some of the key feature roll-outs that greatly increased engagement. The sticky factor is simply the daily active users (DAUs) [...]

Revisiting: Did Facebook Eat the Casual Game Market?

I spoke to the New York Chapter of the International Game Developers Association (IGDA) last week, touching on a previous blog post but updated with more data showing how:

Facebook is rapidly capturing the traditional casual game demographic that has been a mainstay of sites like Pogo.com (over 400% growth between February and September of [...]