{"id":922,"date":"2015-03-06T18:29:24","date_gmt":"2015-03-06T23:29:24","guid":{"rendered":"http:\/\/www.voncoelln.com\/eric\/?p=922"},"modified":"2015-03-06T18:29:24","modified_gmt":"2015-03-06T23:29:24","slug":"giving_more_game_play_to_hook_users","status":"publish","type":"post","link":"http:\/\/www.voncoelln.com\/eric\/2015\/03\/06\/giving_more_game_play_to_hook_users\/","title":{"rendered":"Kicking Pay Walls Further Down the Road"},"content":{"rendered":"<figure id=\"attachment_924\" aria-describedby=\"caption-attachment-924\" style=\"width: 168px\" class=\"wp-caption alignright\"><a href=\"http:\/\/www.voncoelln.com\/eric\/wp-content\/uploads\/2015\/03\/IMG_3651.png\"><img decoding=\"async\" loading=\"lazy\" class=\"wp-image-924 size-medium\" src=\"http:\/\/www.voncoelln.com\/eric\/wp-content\/uploads\/2015\/03\/IMG_3651-168x300.png\" alt=\"evcinnyc_jolly_jam_match_mechanic\" width=\"168\" height=\"300\" data-wp-pid=\"924\" srcset=\"http:\/\/www.voncoelln.com\/eric\/wp-content\/uploads\/2015\/03\/IMG_3651-168x300.png 168w, http:\/\/www.voncoelln.com\/eric\/wp-content\/uploads\/2015\/03\/IMG_3651-575x1024.png 575w, http:\/\/www.voncoelln.com\/eric\/wp-content\/uploads\/2015\/03\/IMG_3651.png 750w\" sizes=\"(max-width: 168px) 100vw, 168px\" \/><\/a><figcaption id=\"caption-attachment-924\" class=\"wp-caption-text\">Jolly Jam innovates with a new matching mechanic, but the interesting thing is how much content is available to a new user<\/figcaption><\/figure>\n<p class=\"p1\"><span class=\"s1\"><a href=\"http:\/\/www.rovio.com\/en\/developers\/about\" target=\"_blank\">Rovio Stars<\/a>\u2019 new app <a href=\"https:\/\/itunes.apple.com\/us\/app\/jolly-jam\/id958930980?mt=8\" target=\"_blank\">Jolly Jam<\/a> has been getting attention &#8211; and rightly so &#8211; for a new match three mechanic: instead of dragging or swapping tiles to match three objects or more in a row, users select a rectangle where the two corners must be the same character and everything within that rectangle that matches those characters is removed from the board.\u00a0<\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">It\u2019s great to see innovation in match 3 puzzles. But the other thing that I noticed when I played through it last week was how much game play I was able to run through before getting hit with a gate &#8211; I easily played over 30 levels over an hour and a half.<span class=\"Apple-converted-space\">\u00a0 <\/span>That\u2019s a lot of play time right out of the gate.<span class=\"Apple-converted-space\">\u00a0 And games like\u00a0<a href=\"https:\/\/itunes.apple.com\/us\/app\/best-fiends\/id868013618?mt=8\" target=\"_blank\">Best Fiends<\/a> by <a href=\"http:\/\/www.seriously.com\/\" target=\"_blank\">Seriously<\/a> (a studio by previous Rovio execs) had a similar very easy early on ramp. \u00a0<\/span>So what\u2019s going on?<\/span><\/p>\n<p class=\"p1\"><strong><span class=\"s1\">Getting You Hooked<\/span><\/strong><\/p>\n<p class=\"p1\"><span class=\"s1\">This is a general trend I\u2019m seeing with a lot of casual free to play (F2P) games: we\u2019re giving players access to more unencumbered content to get them hooked and engaged.<span class=\"Apple-converted-space\">\u00a0 <\/span>When a user spends an hour playing your game, they are making a hefty investment of time. <\/span><\/p>\n<figure id=\"attachment_925\" aria-describedby=\"caption-attachment-925\" style=\"width: 168px\" class=\"wp-caption alignright\"><a href=\"http:\/\/www.voncoelln.com\/eric\/wp-content\/uploads\/2015\/03\/IMG_3650.png\"><img decoding=\"async\" loading=\"lazy\" class=\"size-medium wp-image-925\" src=\"http:\/\/www.voncoelln.com\/eric\/wp-content\/uploads\/2015\/03\/IMG_3650-168x300.png\" alt=\"Maps like this one in Jolly Jam are now in 20% of the top games, reminding users the amount of time they've invested in the game\" width=\"168\" height=\"300\" data-wp-pid=\"925\" srcset=\"http:\/\/www.voncoelln.com\/eric\/wp-content\/uploads\/2015\/03\/IMG_3650-168x300.png 168w, http:\/\/www.voncoelln.com\/eric\/wp-content\/uploads\/2015\/03\/IMG_3650-575x1024.png 575w, http:\/\/www.voncoelln.com\/eric\/wp-content\/uploads\/2015\/03\/IMG_3650-449x800.png 449w, http:\/\/www.voncoelln.com\/eric\/wp-content\/uploads\/2015\/03\/IMG_3650.png 750w\" sizes=\"(max-width: 168px) 100vw, 168px\" \/><\/a><figcaption id=\"caption-attachment-925\" class=\"wp-caption-text\">Maps like this one in Jolly Jam are now in 20% of the top games, reminding users the amount of time they&#8217;ve invested in the game<\/figcaption><\/figure>\n<p class=\"p1\"><span class=\"s1\">In conjunction with this, we\u2019re seeing more casual puzzle game adopt a visual map of progress.<span class=\"Apple-converted-space\">\u00a0 <\/span>(The success of Candy Crush bred a lot of adotpion). Besides providing a light leaderboard showing where you are versus other players, it also provides a strong reminder of just how much time a player has invested in a game.<\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">I haven\u2019t combed through the top app charts, but according to the speakers at the Year in F2P Games at GDC this week, over 20% of mobile games in the top charts now employ some sort of map overview that shows the user\u2019s progress (and more importantly investment or time) in the game. <\/span><\/p>\n<p class=\"p1\"><strong><span class=\"s1\">Time Investment and Monetization<\/span><\/strong><\/p>\n<p class=\"p1\"><span class=\"s1\">I think that it\u2019s pretty clear that showing a player&#8217;s\u00a0investment in the game can definitely help retention, but can it also help monetization?<\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">One of the biggest money drivers in these puzzle games is when a player is\u00a0just 2-3 moves short of completing a level, they\u00a0are prompted to spend currency to get an additional pack of moves (echoing classic arcade games prompting you to put in another quarter to continue your game).\u00a0<\/span><\/p>\n<figure id=\"attachment_923\" aria-describedby=\"caption-attachment-923\" style=\"width: 298px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.voncoelln.com\/eric\/wp-content\/uploads\/2015\/03\/Screen-Shot-2015-03-06-at-1.12.42-PM.png\"><img decoding=\"async\" loading=\"lazy\" class=\"wp-image-923 size-medium\" src=\"http:\/\/www.voncoelln.com\/eric\/wp-content\/uploads\/2015\/03\/Screen-Shot-2015-03-06-at-1.12.42-PM-298x300.png\" alt=\"Can the &quot;pay another quarter to continue your game&quot; mechanic be further impacted by the time invested in the round?\" width=\"298\" height=\"300\" data-wp-pid=\"923\" srcset=\"http:\/\/www.voncoelln.com\/eric\/wp-content\/uploads\/2015\/03\/Screen-Shot-2015-03-06-at-1.12.42-PM-298x300.png 298w, http:\/\/www.voncoelln.com\/eric\/wp-content\/uploads\/2015\/03\/Screen-Shot-2015-03-06-at-1.12.42-PM-150x150.png 150w, http:\/\/www.voncoelln.com\/eric\/wp-content\/uploads\/2015\/03\/Screen-Shot-2015-03-06-at-1.12.42-PM.png 383w\" sizes=\"(max-width: 298px) 100vw, 298px\" \/><\/a><figcaption id=\"caption-attachment-923\" class=\"wp-caption-text\">Can the &#8220;pay another quarter to continue your game&#8221; mechanic be further impacted by the time invested in the round?<\/figcaption><\/figure>\n<p class=\"p1\"><span class=\"s1\">I\u2019d argue the time spent in playing a round (some of the later rounds in Candy Crush can take over 15 minutes) is also a psychological driver (do I want to spend another 15 minutes and try again?) \u00a0in getting players to fork over that extra quarter.<span class=\"Apple-converted-space\">\u00a0 <\/span>I don\u2019t have data behind this, but it\u00a0definitely bears testing.<\/span><\/p>\n<p class=\"p1\"><strong><span class=\"s1\">Raising the Stakes (and the Value)<\/span><\/strong><\/p>\n<p class=\"p1\"><span class=\"s1\">Bottom line, the top developers are creating a lot more content for players in order to get them hooked, getting users deeper into the game and hoping the investment of time ends up driving users to stay (and pay) longer.<span class=\"Apple-converted-space\">\u00a0 <\/span>This increases users expectations (and I\u2019d argue in a good way) that upon downloading a free to play game, there is not just five minutes of play and a pay wall, but a deeper initial experience to enjoy.<span class=\"Apple-converted-space\">\u00a0 <\/span>Monetization only really begins to be a conversation (an exchange worth considering) after players have fully realized the value from the game.<\/span><\/p>\n<div style=\"float: left; margin-right: 10px;\"><a href=\"https:\/\/twitter.com\/share\" class=\"twitter-share-button\" data-count=\"vertical\" data-url=\"http:\/\/www.voncoelln.com\/eric\/2015\/03\/06\/giving_more_game_play_to_hook_users\/\">Tweet<\/a><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Rovio Stars\u2019 new app Jolly Jam has been getting attention &#8211; and rightly so &#8211; for a new match three mechanic: instead of dragging or swapping tiles to match three objects or more in a row, users select a rectangle where the two corners must be the same character and everything within that rectangle that &hellip; <a href=\"http:\/\/www.voncoelln.com\/eric\/2015\/03\/06\/giving_more_game_play_to_hook_users\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Kicking Pay Walls Further Down the Road<\/span> <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[8,176],"tags":[223,187,222,126,220,221,103,224],"_links":{"self":[{"href":"http:\/\/www.voncoelln.com\/eric\/wp-json\/wp\/v2\/posts\/922"}],"collection":[{"href":"http:\/\/www.voncoelln.com\/eric\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.voncoelln.com\/eric\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.voncoelln.com\/eric\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/www.voncoelln.com\/eric\/wp-json\/wp\/v2\/comments?post=922"}],"version-history":[{"count":2,"href":"http:\/\/www.voncoelln.com\/eric\/wp-json\/wp\/v2\/posts\/922\/revisions"}],"predecessor-version":[{"id":927,"href":"http:\/\/www.voncoelln.com\/eric\/wp-json\/wp\/v2\/posts\/922\/revisions\/927"}],"wp:attachment":[{"href":"http:\/\/www.voncoelln.com\/eric\/wp-json\/wp\/v2\/media?parent=922"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.voncoelln.com\/eric\/wp-json\/wp\/v2\/categories?post=922"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.voncoelln.com\/eric\/wp-json\/wp\/v2\/tags?post=922"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}